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LGBTQ+ Hangout🌈

LGBTQ+ Hangout🌈

A Roblox experience owned by Film Family.

Social & hangoutENsocial hangoutcommunitychat

LGBTQ+ Hangout🌈 is a social-hangout experience created on 2020-07-18. It currently has 126 players. The experience has accumulated 137,701,182 lifetime visits and 382,640 favorites. Its like percentage is 34.

Description (written by the developer; not a statement by this register)

Talk and Meet New People ⚔️ - Play Games with New Friends 🌈 - Discover People Like You 💸 - Hang Out and Dance ⭐ Don't forget to Like and Favorite! 🌟 Join our Community group! https://www.roblox.com/communities/6463323/Film-Family#!/about

Last updated by the developer 12 Aug 2026, 05:54 UTC.

133
playing (measured 21 Aug 2026, 20:54 UTC)
137,845,887
lifetime visits
34%
liked (112,145 👍 / 220,115 👎)
382,640
favourites (2.8 per 1k visits)
18 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12513312910 August 2026 — 125 players21 August 2026 — 133 players10 August 202621 August 2026
2 measurements spanning 11 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 124–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54133+8
10 Aug 2026, 14:52125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
VIP
500 R$
Music Radio
249 R$
Fun Gear Combo Pack (50% off)
199 R$
Custom Flag
199 R$
Pride Flag Pack
149 R$
Rainbow Trail
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌈 Welcome Badge · welcome27,191,533
Chill Vibes · other1,439,858
🌈 Rainbow Haven 🌈 · other994,949
Round 1 · progression182,798
The Booth Incident · other49,771

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.