Fighting Game
A Roblox experience owned by 블록 게임즈 커뮤니티 그룹.
Fighting & PvPENcombatbat mechanickorean game
Fighting Game is a Roblox experience in the fighting-pvp genre, created on 2020-07-20. It has accumulated 1,093,480 lifetime visits and 3,563 favorites. Currently, four users are playing. The experience holds a 55% like percentage. Tags include Fighting Game, Bat, Batting Game, and Korean Game.
Description (written by the developer; not a statement by this register)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Shutdown: Update or other problems ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Thank you for always visiting us. Welcome to the fighting game. Join our group for more information! Fight with people! And become a master! You can do it, too! Play it now! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ -Production support. Roblox Studio. Block community group. Block Games. Fighting game development team. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tags: Fighting Game, Bat, Batting Game, Korean Game Follow Developer! https://web.roblox.com/users/741733413/profile Join our group to get Flame Bat! https://web.roblox.com/groups/6768193/unnamed#!/about English Translator: Clear_raindrops *If the translation is wrong, please send a message to the translator.
Last updated by the developer 8 Aug 2026, 23:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.