Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Divined Nations✧

Divined Nations✧

A Roblox experience owned by Divined Nations.

RoleplayENGenshin ImpactRoleplayCharacter Customization

Divined Nations✧ is a roleplay experience created on 2020-07-20. The game has recorded 3,289,941 lifetime visits and 57,381 favorites. Currently, one user is playing. The title holds a 90% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

✧ Welcome to a Roblox Genshin RP game! We highly recommend joining our group to stay up-to-date with the latest developments. Please note that our game is in early development; RP-only and features character models that are expertly crafted and exported directly from miHoYo/HOYOVERSE. .✧┈༺ ⚘݄ ༻┈✧. To switch characters, simply click on the top left GUI and select "Characters". If you turn off PVP, your items will be removed. Just remorph to regain them. Use Ctrl Lock to keep your character stationary, and Shift to sprint when you need to move more quickly. Our talented development team has created an amazing world, a perfect place for your new Journey to begin. .✧┈༺ ♛ ༻┈✧. Our expertise: - @hussiirubber [ Founder ] Buildings / Terrain / Characters / Decorations / Art / etc. - @Xzuloz [ Co-Founder ] Terrain / Characters / etc. - @LotzTime [ Lead-Developer ] Scripting / UI / etc. Tags: Genshin Impact | RP | HOYOVERSES | Divined Nations | Genshin | Roblox Genshin

Last updated by the developer 3 Aug 2026, 22:20 UTC.

1
playing (measured 10 Aug 2026, 16:23 UTC)
3,289,941
lifetime visits
90%
liked (12,710 👍 / 1,352 👎)
57,404
favourites (17.4 per 1k visits)
20 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 100
100 R$
Donate 75
75 R$
Donate 50
50 R$
Donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Journey · welcome1,660,586 · 100.0% win
You've met a developer. · other1,451 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0590no change
14 Aug 2026, 05:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.