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đŸ”„DOOMSPIRE MADNESS! đŸ”„

đŸ”„DOOMSPIRE MADNESS! đŸ”„

A Roblox experience owned by The Robloxivators.

OtherEN

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 3 Feb 2026, 11:36 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
382,949
lifetime visits
68%
liked (805 👍 / 375 👎)
3,257
favourites (8.5 per 1k visits)
28 August 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook!
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU VISITED DOOMSPIRE MADNESS! · welcome175,158 · 0.00% win
You got 35 KOs! · progression5,938 · 0.00% win
You got 50 KOs! · progression1,805 · 0.00% win
YOU GOT 100 KOs! · progression450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked4 September 2026 — 68 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:2068no change
14 Aug 2026, 23:0868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.