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Hotel Towers

Hotel Towers

A Roblox experience owned by Central Imagination.

RoleplayENhotelroleplayexploration

Description (written by the developer; not a statement by this register)

Have you ever seen a hotel over a hundred stories high?!? This hotel has much to offer you, including (but not limited to, of course): - Luxurious Living Space - Exotic scenery - Fun and exciting activities Feel free to take a tour of the following! - Sky bridge - Pool - Gym And so much more! Premium players get access to the arcade.

Last updated by the developer 4 Apr 2026, 07:24 UTC.

0
playing (measured 12 Aug 2026, 03:38 UTC)
5,127
lifetime visits
35%
liked (7 👍 / 13 👎)
26
favourites (5.1 per 1k visits)
20 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[READ DESC] Clown Van/UFO
1,300 R$
Penthouse
700 R$
Suites
250 R$
Self Check-in
100 R$
Electrical
50 R$
Fast Lane
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,392 · 0.00% win
Checked In · welcome815 · 0.00% win
Event Floor · other82 · 0.00% win
Roof · other44 · 0.00% win
Bridge · other40 · 0.00% win
Pool · other29 · 0.00% win
Authorized Personnel Only · secret15 · 0.00% win
Gym · other14 · 0.00% win
Going Places · other13 · 0.00% win
Balcony · progression10 · 0.00% win
Tennis · other4 · 0.00% win
There's lore?! · other3 · 0.00% win
Met the Creator · welcome2 · 0.00% win
Play Room · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.