π₯ Don't Press The Button 5
A Roblox experience owned by DantesDivine.
Social & hangoutENtrollsocialbutton
π₯ Don't Press The Button 5 is a social-hangout experience created on 2020-07-22. The game records 11,251,129 lifetime visits and 33,335 favorites. Currently, 0 players are active. The title maintains a 66% like percentage. It features 48 stages and allows users to purchase gear and pets.
Description (written by the developer; not a statement by this register)
π FOLLOW THE GAME TO KNOW WHEN WE MAKE NEW STAGES! π₯ CURRENT STAGES: 48 π Join Sarcastic Studios for +100 Coins! β€ https://www.roblox.com/groups/7064259/ClickHere β Where are we? π We are in the middle of nowhere and there seems to be a button... π¨ I wonder what would happen if I pressed it... βοΈ Buy gear to troll and kill your friends! πΆ Looking for a buddy along the way? buy a pet! π Please Leave A Like! β€οΈ Don't Forget To Favorite! π Follow The Game For Updates! β Buy a VIP server to play with only your friends! β Anything you purchase is non-refundable! π Credits to cooldaniel234 for the inspiration! βοΈ Scripters - Madpoint83 & n3bulaa βοΈ Builders - 1CoaI & 0Mushy π¬ TAGS (ignore) Don't Press The Button, Don't Press The Button, Don't Press The Button 5 β¬β¬β¬β¬β¬β¬β¬ β Sarcastic Studios β β¬β¬β¬β¬β¬β¬β¬ https://www.roblox.com/groups/4928618/ClickHere
Last updated by the developer 2 Jul 2025, 06:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.