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[BATTLE ROYALE] 🏝️ Salvage - V2.9.6

[BATTLE ROYALE] 🏝️ Salvage - V2.9.6

A Roblox experience owned by Restaurant City.

ShooterENbattle royaleshootersurvival

[BATTLE ROYALE] 🏝️ Salvage - V2.9.6 is a shooter experience created on 2016-08-30. The game has accumulated 5,699,513 lifetime visits and 82,161 favorites. It currently has 0 players online and maintains a 70% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Salvage, a fast-paced battle royale shooter putting your skills to the test! 🤑 Want FREE credits, check https://twitter.com/SiliconDigital_ 💬 Follow @SiliconDigital_ (https://twitter.com/SiliconDigital_) on Twitter for exclusive codes and for development updates on the new Salvage V3.0 Update! 💰 Purchase credits to customize your player, unbox skin crates and more! ⭐ Salvage Premium owners will soon receive access to the Salvage V3.0 testing place, favorite the place here https://www.roblox.com/games/527317896/Salvage-Development-V3-0

Last updated by the developer 7 Feb 2020, 00:02 UTC.

0
playing (measured 10 Aug 2026, 19:01 UTC)
5,699,513
lifetime visits
70%
liked (22,564 👍 / 9,535 👎)
82,153
favourites (14.4 per 1k visits)
30 August 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Salvage Premium
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Salvage! · welcome2,556,023 · 0.00% win
First Kill · other239,065 · 0.00% win
First Customization · other232,853 · 0.00% win
You read the Tutorial · welcome150,617 · 0.00% win
10 Kills · other74,090 · 0.00% win
Level 5 · progression69,100 · 0.00% win
Code Redeemer · other53,220 · 0.00% win
50 Kills · progression23,156 · 0.00% win
Level 10 · progression15,277 · 0.00% win
100 Kills · progression11,077 · 0.00% win
Level 25 · progression1,273 · 0.00% win
Level 50 · progression737 · 0.00% win
500 Kills · progression699 · 0.00% win
1,000 Kills · progression157 · 0.00% win
Level 100 · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3570no change
14 Aug 2026, 00:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.