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Castle Wars 2 🏯

Castle Wars 2 🏯

A Roblox experience owned by zGames.

ShooterENcastle defenseteam combatweapon progression

Castle Wars 2 🏯 is a shooter experience created on 2020-07-22. It has recorded 11,912,961 lifetime visits and 16,216 favorites. The current player count is 0. The game holds a 59% like percentage. No additional measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

Thanks to all you who support the game, It means a-lot! For those who don't, let me know what to improve :] Welcome to Castle Wars 2! Fend for your castle's superior-ship and fight for your life with even more weapons than ever before; become the leader of your team and grow your power! 👑👑👑 Do you need a break? Try this other castle game https://www.roblox.com/games/5272754472/2PCT! [UPDATES]: 1/22/25 Miscellaneous updates Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 22 Jan 2025, 05:16 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
11,912,961
lifetime visits
59%
liked (2,647 👍 / 1,849 👎)
16,215
favourites (1.4 per 1k visits)
22 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Castle Wars II · welcome5,110,075 · 0.00% win
You captured a flag · other1,976,658 · 0.00% win
5 Spree · collection647,270 · 0.00% win
100 Kills · progression68,286 · 0.00% win
25 Spree · other6,164 · 0.00% win
50 Spree · other707 · 0.00% win
Killed the Creator · progression111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.