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Guilty!

Guilty!

A Roblox experience owned by Vue Interactive.

Social & hangoutENpartysocial deductionmultiplayer

Guilty! is a social-hangout experience created on 2020-07-22. It has accumulated 47,834,622 lifetime visits and 434,930 favorites. The game holds a 90% like percentage. Currently, two users are playing. The experience functions as a party game where players vote on scenarios.

Description (written by the developer; not a statement by this register)

Welcome to Guilty! 🛠 [UPDATES] - ✨ VIP Gamepass - ✅ FREE Private Servers (RECOMMENDED) NOTICE: THE GAME WILL ONLY BEGIN WITH 3 OR MORE PLAYERS 🎮 Guilty is the perfect "who's most likely..." party game for you and your friends! 👍 Each round a question is proposed giving you and your friends a chance to decide who best suits the scenario! 🎮 Select your vote and discover if you, along with your friends tag the same person with the question!

Last updated by the developer 28 Mar 2026, 16:33 UTC.

2
playing (measured 10 Aug 2026, 14:37 UTC)
47,834,622
lifetime visits
90%
liked (64,254 👍 / 7,447 👎)
434,349
favourites (9.1 per 1k visits)
22 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Most likely to get this badge! · other1,455,288 · 15.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4690no change
22 Oct 2026, 14:3890no change
12 Oct 2026, 14:3790no change
2 Oct 2026, 14:3690no change
22 Sept 2026, 14:3590no change
12 Sept 2026, 14:3390no change
2 Sept 2026, 14:3190no change
23 Aug 2026, 14:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.