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Sinking Ship: Sunk v2

Sinking Ship: Sunk v2

A Roblox experience owned by Split Second Studios.

RoleplayENsinking ship simulationTitanic roleplaydisaster survival

Sinking Ship: Sunk v2 is a roleplay experience created on 2020-07-23. The game has accumulated 3,843,986 lifetime visits and 4,772 favorites. It maintains a 70% like percentage. Currently, zero users are playing the experience. The title is developed by Split Second Studios.

Description (written by the developer; not a statement by this register)

Sunk v2 is finally out! A new ship, sound effects, and more! 🚢Welcome to Sunk! A sinking ship simulation. ⌛Welcome aboard the RMS Fortunate. The year is 1913, 1 year after the Titanic sank. Enjoy your time, enjoy the view, meet new friends and have a wonderful stay aboard the ship! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! By joining, you also get a VIP tag in the game! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Sunk Patch Update🛠️ - New UI Design - Group Benefits Sunk, by Split Second Studios Compatible with all devices. Tags: sinking ship, ship, sinking ships, ship simulator, boat, boats, rms, ss, sunk, sinking, new, beta, alpha, sinking, floating, ship sinking, titanic, britannic, lusitania, shipping, sinking ship simulator, olympic, sunk, roleplay, mauritania, rp, escape, rms titanic, disaster game, disasters, ocean, sinking cruise ship, sinking ocean liner, ocean liner, ss united states

Last updated by the developer 24 May 2026, 11:45 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
3,843,986
lifetime visits
70%
liked (1,075 👍 / 466 👎)
4,772
favourites (1.2 per 1k visits)
23 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
300 R$
Captain
150 R$
Donation
100 R$
Rescue Boat
100 R$
Crew Member
75 R$
Speed Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,886,185 · 100.0% win
25 Rounds Survived · progression988 · 100.0% win
50 Rounds Survived · progression197 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3870no change
14 Aug 2026, 03:3870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.