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ROBOT [ALPHA] 🤖

ROBOT [ALPHA] 🤖

A Roblox experience owned by Canary Studios.

OtherENalphatestingrobot

Description (written by the developer; not a statement by this register)

This game is still in the testing phase, we just want to see what people want and what you would like to be added to the game so please keep an open mind and give us ideas! USE CODE: RELEASE30 for 30 BOLTS! ⚙️ Update Log 1.0.0: 🤖 - Released ROBOT [ALPHA] 🐛 - Cleared up game-breaking bugs - 📷 Spectate Feature - FIXED VENTS - ADDED TUTORIAL ☀️ UPCOMING FEATURES☀️ - 📷 Cutscenes for each chapter! - 🎮 Game Modes! Controls: Pick up items / Use items - Click (Computer), Tap (Mobile) Crouch / Place trap - CTRL (Computer), Tap (Mobile) Builder: loveIoss Programmer: xudet Proudly Created by Canary Studios ❤️ Thanks @Alvin_Blox

Last updated by the developer 5 Aug 2020, 19:02 UTC.

0
playing (measured 14 Aug 2026, 23:17 UTC)
2,420
lifetime visits
48%
liked (26 👍 / 28 👎)
141
favourites (58.3 per 1k visits)
24 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Bolts
300 R$
Double Traps
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome1,536 · 0.00% win
Chapter 1 · progression90 · 0.00% win
Chapter 2 · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.