Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jucia V1

Jucia V1

A Roblox experience owned by JRM Productions.

SimulatorENcafe simulatorjob simulationfood service

Description (written by the developer; not a statement by this register)

Welcome to Jucia! https://www.roblox.com/groups/6688067/Jucia#!/about "A thriving juice bar on ROBLOX" Would you like to work for us? Head to our quiz center, and fill out a quiz! https://www.roblox.com/games/5299431069/Quiz-Center Tags: jucia juice bar cafe frappe bakiez fizze boba bloxtoon food juice dunkin donuts cool restaurant tycoon simulator bakery cafe restaurant simulator hilton hotels soro's baking job daycare work jailbreak bakiez chef fume salon fume sizzleburger koala cafe work at a pizza place vibe nova restaurant dunkin donuts updates RPG cafe cool club party (Disclaimer: Lower grade devices may struggle to load the game without lag)

Last updated by the developer 14 Oct 2024, 11:04 UTC.

0
playing (measured 11 Aug 2026, 13:35 UTC)
3,231
lifetime visits
80%
liked (44 👍 / 11 👎)
20
favourites (6.2 per 1k visits)
25 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
175 R$
Rainbow Rank
62 R$
Selfie Stick
42 R$
Glowstick
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome971 · 0.00% win
Beta Tester · other499 · 0.00% win
Jucia Employee · welcome149 · 0.00% win
Met the owner! · social91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.