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Kawaii Clothing Mall HomeStore Avatar Outfit Ideas

Kawaii Clothing Mall HomeStore Avatar Outfit Ideas

A Roblox experience owned by .⋆dear diary⋆..

RoleplayENavatar customizationaesthetic fashionkawaii theme

Kawaii Clothing Mall HomeStore Avatar Outfit Ideas is a roleplay experience created on 2020-07-26. The game has accumulated 4,058,988 lifetime visits and 57,315 favorites. It maintains an 87% like percentage. Currently, zero users are playing. The experience focuses on avatar outfit ideas within a clothing shop setting.

Description (written by the developer; not a statement by this register)

🎀📖 Dear Diary outfit ideas! ..... ♡ ˚꒰ ♡ ꒱ super adorable clothing shops filled with avatar outfit ideas! ˚꒰ ♡ ꒱ hold E to make a purchase or click on the stars! ☆ 🎀📖 Credits ..... ♡ ˚꒰ ♡ ꒱ building + tools: pawrincess ˚꒰ ♡ ꒱ scripting + ui design: radiakk ˚꒰ ♡ ꒱ animations: i_cxiro ˚꒰ ♡ ꒱ icon + thumbnail art: murkli ˚꒰ ♡ ꒱ badges: witchymind, vee_v520 ˚꒰ ♡ ꒱ clothing: witchymind & design team 🎀📖 ˚꒰ ♡ ꒱ join the group here! https://www.roblox.com/groups/5170085/unnamed#!/about ˚꒰ ♡ ꒱ be sure to favorite + thumbs up! it means the world! ♡ 🎀📖 tags ..... ♡ matching outfit ideas avatar aesthetic mall homestore kawaii cutecore clothing aesthetic clothes cyber y2k store vibe kawaii boys goth emo grunge shop club edgy soft valentine cheap cute

Last updated by the developer 26 Sept 2025, 02:57 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
4,058,988
lifetime visits
87%
liked (9,880 👍 / 1,459 👎)
57,289
favourites (14.1 per 1k visits)
26 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined! · welcome2,322,127 · 100.0% win
You met the owner! · social3,693 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1987no change
24 Aug 2026, 03:1887no change
14 Aug 2026, 03:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.