Global Rails: Revolution
A Roblox experience owned by - Nebula Games -.
SimulatorENtrain simulatorsandboxlocomotives
Global Rails: Revolution is a simulator experience created on 2020-07-26. It has accumulated 1,072,445 lifetime visits and holds 5,358 favorites. The title maintains a 79% like percentage. Currently, zero users are playing the game. The description identifies it as a sandbox-style train simulator featuring over 80 locomotives and an immersive map with missions and secrets.
Description (written by the developer; not a statement by this register)
Thanks for playing Global Rails! This game will no longer receive major updates. Welcome to Global Rails: Revolution, a sandbox-style train simulator. Choose from over 80 unique locomotives and assemble your own train with a wide selection of railcars! Explore the immersive map, complete missions to unlock rewards, find secrets, and more! The possibilities are endless. This game can be very resource-intensive! It's recommended to play with lower graphics. Game Passes: https://devforum.roblox.com/t/game-passes/790197 Overview: https://devforum.roblox.com/t/overview/1277450 Update Log: https://devforum.roblox.com/t/updates/2798842
Last updated by the developer 29 Jun 2026, 04:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:06 | 79 | no change |
| 24 Aug 2026, 15:02 | 79 | no change |
| 14 Aug 2026, 15:01 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.