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Control Gravity [50% SALE]

Control Gravity [50% SALE]

A Roblox experience owned by AquaShard Studios.

Sandbox & buildingENphysics manipulationexplorationquesting

Description (written by the developer; not a statement by this register)

Control Gravity is a gravity controller-based game where real-life physics simply, do not apply! Explore and complete quests in a strange world where walking on ceilings, is normal! v1.9.0 -- Update log: https://devforum.roblox.com/t/control-gravity-update-log-old/887743 Join our group to get access to our group lounge! Any bugs? Send us feedback in-game! -- Special thanks to EgoMoose for the "Control Gravity" script. Thanks to mep0314 for suggesting the ideas for update 3 and update 4! tags: control, control, control, control, control, gravity, gravity, gravity, gravity, vibe, vibe, vibe, vibe, vibe, vibe, gravity controller, gravity controller, gravity controller, gravity controller, gravity controller, gravity controller, gravity controller

Last updated by the developer 10 Jun 2025, 03:11 UTC.

0
playing (measured 12 Aug 2026, 04:02 UTC)
3,626
lifetime visits
75%
liked (15 👍 / 5 👎)
23
favourites (6.3 per 1k visits)
27 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity+ [50% OFF]
50 R$
COILS PASS [50% OFF]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank You for Playing! · welcome862 · 0.00% win
Duck Quest! · progression4 · 0.00% win
Meet a Developer! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.