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aesthetic homestore!

aesthetic homestore!

A Roblox experience owned by kiwa.

RoleplayENclothingshoppingaesthetic

Description (written by the developer; not a statement by this register)

Welcome to aesthetic homestore! ヾ(^∇^) Most mannequins are empty at the moment but they eventually will be filled (´。_。`) ➽───────────────❥ ↬Likes and favorites are appreciated! ↬Join the group for more clothing and special ranks! group link: https://www.roblox.com/groups/4142616 ➽───────────────❥ credits: (builder) wardrobes (badge artwork creator) ItAlex_1404 (beanbag credit) Firefan102 ➽───────────────❥ Thanks for playing! ^^ ➽───────────────❥ (ignore): aesthetic homestore kawaii goth edgy soft cute pink purple black clothes clothing shopping homestore

Last updated by the developer 9 Aug 2020, 21:20 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
1,929
lifetime visits
65%
liked (31 👍 / 17 👎)
70
favourites (36.3 per 1k visits)
27 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20250
28,929 R$
commssion
19,250 R$
16000
14,000 R$
commission
11,572 R$
11429
11,429 R$
7000
7,000 R$
1681
1,681 R$
1429
1,429 R$
comms
1,143 R$
commission
1,143 R$
300
817 R$
745
745 R$
300
300 R$
240
240 R$
121
121 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome!♡ · welcome1,501 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.