😱PETS😱 Viking Clickers
A Roblox experience owned by TiClock Games.
SimulatorENVikingPet CollectionClicker
😱PETS😱 Viking Clickers is a simulator experience created on 2020-07-27. The title has accumulated 1,588,398 lifetime visits and 11,108 favorites. It holds a 72% like percentage. Currently, zero users are playing the game. The description details gameplay mechanics including clicking for Plunders, exploring worlds, hatching pets, and buying rebirths. Updates include new eggs and bug fixes.
Description (written by the developer; not a statement by this register)
Update codes: Update5, 300kVisits 🎉Thanks for 300K Visits! ⚔️Welcome To Viking Clickers⚔️ NEXT UPDATE & CODE AT 5000 LIKES! Update 6.0 ❌Multi Delete Added! ⚔️Loots Added (Click crates!) 🆙 Rank(s) prices nerfed! (15-20 Level) 🥚 Added 300k Visits Egg! 🐶 Added 300k Visits Pets! 🚨 Some Bugs Fixed! ❓How to Play❓ 🪓Click to gain Plunders! 🗺️Explore different Worlds 🥚Hatch pets 🔄Buy Rebirths 🆙Buy Ranks! ⭐Follow the game to be notified of new updates! ⚠️Please report bugs to us⚠️ Shutdown = New Update 🌟Group Rewards: ➡️ Special Clock Pet ➡️ In-game tag (If the tag doesn't come, go out and enter.) 🔔 This game is in alpha, so expect bugs & other unexpected stuff to happen. Tags: Simulator, Fun, Viking, Clicker
Last updated by the developer 24 Feb 2021, 18:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.