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[Update2 Code]Sword Master Simulator (BETA)

[Update2 Code]Sword Master Simulator (BETA)

A Roblox experience owned by Dosmas Studios.

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[Update2 Code]Sword Master Simulator (BETA) is a simulator experience created on 2020-07-28. It has recorded 3,267,376 lifetime visits and 33,537 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description highlights features such as boss raids, new pets, and islands.

Description (written by the developer; not a statement by this register)

Welcome to Sword Master Simulator! This world need a new sword master. Be strong and become a new sword master! 💸Welcome Code💸 : "SwordMasterSimulator" 🔥Update Code🔥 : "Update2" [Update2] - Boss Raid - New pets - New Islands How To Play: ⚔Swing your sword and collect mana. 💰Sell mana and buy new equipment! 💪Hunt monsters and get stronger! 🧙Recruit heroes and fight together! 🐾Adopt a lot of pets! ⚒Upgrade your equipment! 🔒Unlock island and land! 🏆Battle in PVP and prove your power!

Last updated by the developer 9 Oct 2024, 06:18 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
3,267,376
lifetime visits
82%
liked (5,531 👍 / 1,250 👎)
33,508
favourites (10.3 per 1k visits)
28 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Pack
3,779 R$
Super Pet Pack
1,279 R$
Advenced Pack
979 R$
Value Pack
879 R$
Hero Pack
799 R$
Best Friend Pack
799 R$
Beginner`s Pack
579 R$
Starter Pack
279 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,491,320 · 0.00% win
100 Heart · collection892,714 · 0.00% win
100 Swing · progression869,811 · 0.00% win
5000 Gold · collection776,296 · 0.00% win
1000 Mana · other769,151 · 0.00% win
10 Pet Hatched · collection142,755 · 0.00% win
3 Hero · other67,329 · 0.00% win
Sword Man Class · other12,376 · 0.00% win
80 Pet Hatched · collection11,062 · 0.00% win
200 Pet Hatched · collection2,710 · 0.00% win
20 Hero · other2,034 · 0.00% win
Knight Class · other309 · 0.00% win
500 Swing · progression65 · 0.00% win
100 Hero · progression27 · 0.00% win
2500 Swing · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1882no change
3 Sept 2026, 05:0882no change
14 Aug 2026, 05:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.