Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Checkpoint Vautilus || Beta 1.0.1c

Checkpoint Vautilus || Beta 1.0.1c

A Roblox experience owned by The Vestian Sovereignty.

RoleplayENroleplaylore-heavytrading

Description (written by the developer; not a statement by this register)

[CHECKPOINT VAUTILUS] [Lore:] Shortly after the fall of the Vestia Government, the militarized Islands of Vautilus became populated by sea clan settlers, their movement was allowed, and shortly after, the islands were commercialized and converted into a trading port and hub that provides employment for many. Today, Vautilus serves as a center for trade and an underbelly for rebellion aimed at the Sovereignty. [Info:] [TVS Group Link:] https://www.roblox.com/groups/4211584/The-Vestian-Sovereignty#!/about (Communications can be found under Social links) [Disclaimer:] This game is early in development, bugs data losses / changes may impact gameplay. If there are any issues, questions or suggestions, please join the Group server to contact Developers.

Last updated by the developer 26 Sept 2021, 07:31 UTC.

0
playing (measured 16 Aug 2026, 08:21 UTC)
830
lifetime visits
65%
liked (17 👍 / 9 👎)
20
favourites (24.1 per 1k visits)
28 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester Badge · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.