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Rizz's Difficulty Chart Obby

Rizz's Difficulty Chart Obby

A Roblox experience owned by Rizz's Difficulty Chart Obby.

ObbyENdifficulty chartparkourchallenge

Rizz's Difficulty Chart Obby is an obby experience created on 2020-07-28. It features 179 stages and 7 difficulties. The experience has accumulated 1,304,928 lifetime visits and 5,007 favorites. Currently, 0 users are playing. The like percentage stands at 41 percent.

Description (written by the developer; not a statement by this register)

Rizz's Difficulty Chart Obby - Welcome to one of the most challenging difficulty chart obbys out there, the more you progress the harder it gets. Challenge yourself with your skills. SHUTDOWN = Update DISLIKE = Rage Quit >:( Current amount of stages: 179 Amount of Difficulties: 7 TAGS (IGNORE): Difficulty Chart Obby, DCO, RDCO, Rizz's Difficulty Chart Obby, Roblox DCO, Rizzity

Last updated by the developer 9 Jul 2023, 21:09 UTC.

0
playing (measured 11 Aug 2026, 08:21 UTC)
1,304,928
lifetime visits
41%
liked (1,590 👍 / 2,253 👎)
5,007
favourites (3.8 per 1k visits)
28 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[20% OFF] Gravity Coil
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome27,296 · 100.0% win
You Completed Tower of Easy! · progression1,043 · 0.00% win
Halloween Event (Ended) · other679 · 0.00% win
Christmas Event (Ended) · other365 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.