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Identity Fraud 2

Identity Fraud 2

A Roblox experience owned by Team M0THERB0ARD.

HorrorENhorrorpuzzlestory-driven

Identity Fraud 2 is a discontinued multiplayer horror, puzzle, and story game created on 2016-09-04. The experience has accumulated 6,610,569 lifetime visits and 135,711 favorites. It maintains an 84% like percentage. Currently, one user is playing the game. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

A multiplayer horror, puzzle, story game. [ DISCONTINUED ] • 32bitPC made this stupid game.

Last updated by the developer 26 Nov 2020, 20:21 UTC.

1
playing (measured 10 Aug 2026, 15:01 UTC)
6,610,569
lifetime visits
84%
liked (28,977 👍 / 5,559 👎)
135,754
favourites (20.5 per 1k visits)
4 September 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger Donate Button
450 R$
Donate Button
50 R$
Flashlight
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Something Went Wrong · other1,061 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3384no change
22 Oct 2026, 23:3284no change
12 Oct 2026, 23:3084no change
2 Oct 2026, 23:2384no change
22 Sept 2026, 23:2284no change
12 Sept 2026, 23:2284no change
2 Sept 2026, 23:2084no change
23 Aug 2026, 23:1984no change
13 Aug 2026, 23:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.