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Blox Royale: Battlegrounds

Blox Royale: Battlegrounds

A Roblox experience owned by [B:S] 0:CD TEAM.

ShooterENFPSClass-based combatCharacter progression

Blox Royale: Battlegrounds is a shooter experience created on 2020-07-29. It has recorded 8,944,514 lifetime visits and 159,846 favorites. The game holds a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Blox Royale: Battlegrounds; a fast, class-based, First Person Shooter (FPS) by Banana Studios! Fight as your favorite characters on various maps and gamemodes! Earn coins and points by winning, assisting, and more! Rack up enough points to play as a MEGA character! 👍 Make sure to leave a like and favorite to support the game! 👍 🔥 Get a PREMIUM ONLY kill effect and a [PREMIUM] tag with Roblox Premium! 🔥 🔔 Follow for game updates! 🔔

Last updated by the developer 9 Aug 2024, 02:46 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
8,944,514
lifetime visits
77%
liked (58,560 👍 / 17,067 👎)
159,827
favourites (17.9 per 1k visits)
29 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Headshot Newbie1,327,012 · 0.00% win
Kill Newbie · other1,105,105 · 0.00% win
Assist Newbie · social695,015 · 0.00% win
Point Newbie · welcome545,993 · 0.00% win
Burned Alive · other422,214 · 0.00% win
Megable · other363,647 · 0.00% win
Perkified · other320,268 · 0.00% win
Assist Pro · other283,865 · 0.00% win
Kill Pro · other277,419 · 0.00% win
Headshot Pro · other253,255 · 0.00% win
Point Pro · other225,965 · 0.00% win
Customizable · other199,742 · 0.00% win
Kill Streak Stopper · other176,200 · 0.00% win
Barely Standing · other64,374 · 0.00% win
Assist Master · other58,408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0577no change
23 Aug 2026, 21:0477no change
13 Aug 2026, 21:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.