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🏫 Rumour (Story) 🏫

🏫 Rumour (Story) 🏫

A Roblox experience owned by Moriecto Studios.

HorrorENhorrorschoolstory

Rumour (Story) is a horror experience created on 2020-07-30. It has accumulated 4,233,536 lifetime visits and 29,342 favorites. The current player count is zero. The game holds a 66% like percentage. The description mentions a ghost in a school setting and notes a sequel is in development.

Description (written by the developer; not a statement by this register)

👻 Rumour has it that during the night, a ghost lurks in the school so you and some friends go and check it out after being dared, will you survive? 👻 03/08/21 - fixed dialogue glitch - fixed timer glitch - fixed exit button glitch ⭐️ Play the game to find out! ⭐️ ✨ Please leave a thumbs up and favorite if you enjoyed the game! ✨ 🌟 Make sure to follow us on our social medias! 🌟 ⭐️ Rumour 2 is in development! ⭐️

Last updated by the developer 28 Mar 2021, 02:13 UTC.

0
playing (measured 11 Aug 2026, 12:15 UTC)
4,233,536
lifetime visits
66%
liked (3,570 👍 / 1,860 👎)
29,339
favourites (6.9 per 1k visits)
30 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Health
150 R$
Increased Speed
120 R$
Golden Apple
80 R$
Flashlight
75 R$
Teddy Bear
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ending 2 · progression175,681 · 0.00% win
Ending 1 · progression122,338 · 0.00% win
Met a developer · social2,096 · 0.00% win
Found All Diary Pages · collection1,587 · 0.00% win
5 wins · progression411 · 0.00% win
10 wins · progression36 · 0.00% win
25 wins · progression3 · 0.00% win
50 wins · progression1 · 0.00% win
100 wins · progression1 · 0.00% win
500 wins · progression1 · 0.00% win
1000 wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0166no change
14 Aug 2026, 03:0066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.