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ProDay's Fun Obby [MINIGAMES!]

ProDay's Fun Obby [MINIGAMES!]

A Roblox experience owned by Pro Developing Studios.

ObbyENChristmas UpdateObbyMinigames

Description (written by the developer; not a statement by this register)

We have successfully hit 2.7k+ visits! Thanks to all of you :) We now bring teasers to our new Christmas Update!!! 📃Update Log- MINIGAMES ARE HERE!!🎮🎯 Check it out upon completing the obby :) NEW SPAWN PLACE!!! + SECRETS ALL OVER THE MAP New Gui with new feedback system! Mobile accessibility is now here! Previous update :- We declare the end of the Obby! Ready for new games? All in one! 👀 New and modernized look and effects!🌟 😎This game is made for my group and we had a really fun time creating the game! 😀 A friendly play! - Win competitions for adminship and sometimes other in-game prizes😉 🙂

Last updated by the developer 21 Jul 2026, 08:13 UTC.

0
playing (measured 11 Aug 2026, 16:22 UTC)
3,516
lifetime visits
76%
liked (84 👍 / 26 👎)
39
favourites (11.1 per 1k visits)
31 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🎈Gravity Coil🎈
18,571 R$
⚡💨Fusion Coil🎈🎈
75 R$
⚡Speed Coil💨
25 R$
♻Instant Respawn♻
10 R$
🎶Radio🔊
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Dev! - PRO · social95 · 0.00% win
Met The Dev! - ACE · social78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.