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[🍀 x5 Luck!🍀] Clicker Realms

[🍀 x5 Luck!🍀] Clicker Realms

A Roblox experience owned by TGames.

Clicker & idleENclickerpet collectionrebirth mechanic

[🍀 x5 Luck!🍀] Clicker Realms is a clicker-idle Roblox experience created on 2020-07-31. The game has accumulated 3,881,190 lifetime visits and holds 20,283 favorites. Currently, zero users are playing. The title maintains an 82% like percentage. It features mechanics including clicking, rebirths, and pet collection, with updates introducing token currency and achievements.

Description (written by the developer; not a statement by this register)

Click, Rebirth & Collect the rarest pets! 🍀x5 Luck!🍀 🖱️ x1,000 Clicks!🖱️ A game created by topcst & assisted by LucaDaBoy Inspired by Tapping Legends [🏅ACHIEVEMENTS🏅] 🏅NEW TOKEN CURRENCY! 👀 ACHIEVEMENTS, GET TOKENS BY COMPLETING THEM! 🎉PURCHASE TOKEN UPGRADES IN TOKEN SHOP! 🛠️3 NEW REBIRTH BUTTONS UP TO 1SP REBIRTHS! + BUG FIXES! Auto Clicker now costs 99R$! Credits: JeremyDevs, WoizYT, InterByte Studios, Lovrekingg7

Last updated by the developer 13 Feb 2025, 21:55 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
3,881,190
lifetime visits
82%
liked (8,959 👍 / 1,999 👎)
20,273
favourites (5.2 per 1k visits)
31 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pet Equip
399 R$
Auto Eggs
199 R$
Triple Egg Open
199 R$
+ 200 Pet Storage
149 R$
2x Gems
149 R$
2x Rebirths
149 R$
2x Clicks
119 R$
+ 50 Pet Storage
99 R$
Auto Clicker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hatched 1 Egg · collection624,162 · 0.00% win
Hatched 10 Eggs · collection481,003 · 0.00% win
Hatched an Elite · collection10,704 · 0.00% win
Hatched 1,000 Eggs · collection4,433 · 0.00% win
Met the owner! · social223 · 0.00% win
Hatched 5,000 Eggs · collection221 · 0.00% win
Hatched 50,000 Eggs · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked2 November 2026 — 82 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:4882no change
3 Sept 2026, 03:3682no change
14 Aug 2026, 03:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.