Hide N Hunt [Hide and Seek/Freeze Tag Revamp]
A Roblox experience owned by Cyberburst Studios.
MinigamesENhide and seekfreeze tagteam deathmatch
Description (written by the developer; not a statement by this register)
Welcome to Hide n Hunt! Hide n Hunt is hide and seek/freeze tag hybrid game that has a team of randomly selected hiders and hunters. When a hider is found, they are hit with a sword sending them to jail and making them a prisoner. Hiders must work together to not get caught, free prisoners, and outlast the round. Hunters must find everyone and send them to prison before the round ends. Gamemodes - Manhunt! (Classic) - As described above, Manhunt which is based on real life variation has a team of hunters capture a team of hiders sending them to jail. Infection - Infection has hunters infect other hiders with the goal of infecting everyone before the round ends. Team Deathmatch - A team of hiders vs a team of hunters fight to the death in a sword fighting battle in this new gamemode. The team with the most kills wins the sword fighting round and the MVP is the player with the most kills. XBOX - Crouch =B Ability =Y Enjoy Hide n Hunt? Make sure to like and favorite!
Last updated by the developer 7 Oct 2021, 02:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.