Roblox Dance Moms || Main Studio
A Roblox experience owned by • Roblox Dance Moms •.
RoleplayENDance MomsRoleplayRanking System
Roblox Dance Moms || Main Studio is a roleplay experience created on 2020-08-01. The game has accumulated 931,952 lifetime visits and 5,311 favorites. Currently, zero users are playing. The experience holds a 67% like percentage. It is categorized under the roleplay genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
《 Welcome to Roblox Dance Moms! 》 JOIN THE GROUP FOR THE BEST EXPERIENCE! You must be in it to rank up and get EPs. Want to earn EPs from classes to rank up? Join our roblox group connected to this game! Latest Update: Version 3, released at the end of June. Go check it out!! ➩ Join the group for important updates and to move up ranks: https://www.roblox.com/groups/7032381/Roblox-Dance-Moms#!/about ➩ Join our dizzy for important updates, open call auditions, instructor applications, new vid announcements, and more! Code: /YAsTeMX ➢ Owner: a1exva ➢ Developers: aezvity ➢ Studio built by ardenavery, class center built by aezvity. 12 animations made by ellvoriaa, 70 made by xChrv1s, 102 made by ardenavery. V3 made by a1exva and aezvity, with building contributions from dabaddiekaren, xMalanaa, and bxrrybri. ➢ Opened up on 8.2.20 t: aldc, roleplay, dance moms, aldc, dance
Last updated by the developer 22 Jul 2021, 07:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.