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Avatar Styler Catalog 🛍️

Avatar Styler Catalog 🛍️

A Roblox experience owned by Cyber Glass.

RoleplayENavatar customizationcatalog browsingoutfit design

Avatar Styler Catalog 🛍️ is a roleplay experience created on 2020-08-01. The game has recorded 2,044,528 lifetime visits and currently has 1 player online. It holds 90,586 favorites and maintains a 93% like percentage. The experience allows users to browse catalog items, design profiles, and mix animation packs.

Description (written by the developer; not a statement by this register)

Create outfits, select styles and design your profile with Avatar Styler Catalog! 🛍️ 🛒 Browse all Roblox catalog items in one place ⭐️ Design your profile and showcase your looks 🌎 Discover community outfits in your style 👕 Get 3D avatar items recommended in world 🏃 MIX and MATCH animation packs! ✅ All purchases made in-game stay in your Roblox inventory Catalog avatar, catalog creator, outfit creator, avatar catalog, avatar creator

Last updated by the developer 10 Aug 2026, 11:50 UTC.

1
playing (measured 10 Aug 2026, 14:48 UTC)
2,044,528
lifetime visits
93%
liked (13,363 👍 / 1,010 👎)
91,171
favourites (44.6 per 1k visits)
1 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:481first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome14,832 · 100.0% win
1st Publish! · welcome176 · 8.7% win
Rising Star · other2 · 0.00% win
Creator · other1 · 0.00% win
Viral · other0 · 0.00% win
Certified · other0 · 0.00% win
Visionary · other0 · 0.00% win
Versatile · other0 · 0.00% win
Iconic · other0 · 0.00% win
Trendsetter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:1793no change
3 Oct 2026, 12:1693no change
23 Sept 2026, 12:1593no change
3 Sept 2026, 12:0593no change
24 Aug 2026, 09:1993no change
14 Aug 2026, 09:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.