Race To Heaven
A Roblox experience owned by Zeppelin Studios.
ObbyENobstacle coursetower climbingracing
Race To Heaven is an obby experience created on 2020-08-01. It has recorded 978,063 lifetime visits and 6,702 favorites. The game holds a 45% like percentage. Currently, zero users are playing. The description references a sequel and in-game codes.
Description (written by the developer; not a statement by this register)
🔥🔥Come play Race to Heaven 2 here : https://www.roblox.com/games/6535989574/ALPHA-Race-to-Heaven-2🔥🔥 🎉OVER 800K Visits🎉 Mobile shift lock has been added, find it on new servers! ⏳ENJOY 25% OFF IN-GAME MONEY PURCHASES Welcome to Race to Heaven! ⚡A game recently played by Natasha Panda and Juegahora_Star on YouTube. ⚡ 🏁In Race To Heaven game you race to be the first player to reach Heaven in a randomly generated round based obstacle course, and spend your rewards in the shop!. In-game codes! ✨FreeBoost ✨FreeTrail ✨Juegahora ✨NatashaPanda ✨100Kvisits Premium Users gain 20% more in-game money from their Daily reward streaks. 🎁 Join our group Zeppelin Studios for some in-game rewards: https://www.roblox.com/groups/7179311/Zeppelin-Studios#!/about tags: Race to Heaven, Race, Heaven, Tower, Tower of Hell, obby, obstacle course, Obby, Game, Obstacle, Race, Racing
Last updated by the developer 4 Feb 2023, 15:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.