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Pirate Tycoon - DOUBLE GOLD EVENT

Pirate Tycoon - DOUBLE GOLD EVENT

A Roblox experience owned by Skybox Studio.

TycoonENtycoonpiratepet collection

Pirate Tycoon - DOUBLE GOLD EVENT is a tycoon experience created on 2020-08-02. It has accumulated 4,628,383 lifetime visits and 31,307 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description notes mechanics involving gold collection, pet hatching, and combat against skeleton mobs.

Description (written by the developer; not a statement by this register)

DOUBLE GOLD EVENT - Earn 2x the amount of gold per ore 🏝️ You just washed up on skeleton island. Establish a trade route between fellow pirates by collecting ores. Build up your tycoon and fight rogue pirates trying to steal your plunder! Watch out for plunder mode and dangerous skeleton mobs! Hatch and collect pets to increase your gold! All tycoon data is saved automatically!

Last updated by the developer 24 Aug 2025, 23:34 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
4,628,383
lifetime visits
78%
liked (8,770 👍 / 2,466 👎)
31,304
favourites (6.8 per 1k visits)
2 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Cannon
899 R$
VIP
499 R$
x2 Gold!
449 R$
Fireball Cannon
449 R$
x2 Gems!
349 R$
Auto Clicker
349 R$
Auto Collect
299 R$
Davy Jones Pack
289 R$
x2 Xp!
249 R$
Rainbow Dropper
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,705,492 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.