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The Virus [ALPHA]

The Virus [ALPHA]

A Roblox experience owned by The Virus Community.

ShooterENco-op shooterclass-basedalpha build

Description (written by the developer; not a statement by this register)

[ALPHA] --Due to data saving issues, Scout, Healer and Assault are available to all players until the issue is resolved. Expect bugs and glitches, and please report any issues you have with the game, and we can sort them out. Thank you for playing! Welcome to The Virus! Work together as a team, using weapons, tools and abilities, to defeat the evil Virus! KNOWN BUGS: -A game may experience an unknown error at the beginning of a round, which will reset the game. -Lobby is placeholder Controls: Shift to sprint[SCOUT ONLY] Q to use ability F to drop a Jerry Can[To pick up: Click on can] E to use a station [MUST HAVE JERRY CAN] R to reload Click to attack Follow our Twitter and join the game's community to stay up to date and have access to future bonuses!

Last updated by the developer 14 Oct 2020, 09:33 UTC.

0
playing (measured 12 Aug 2026, 16:51 UTC)
12,496
lifetime visits
69%
liked (146 👍 / 65 👎)
494
favourites (39.5 per 1k visits)
4 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Engineer Class
1,349 R$
VIP
449 R$
Double Tokens
329 R$
Enhanced Awareness
289 R$
Extra Chance To Be The Virus
219 R$
Faster Pour
79 R$
Unlock 3 Accessories
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played The Game In It's Alpha Stage! · welcome8,659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.