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Roleplay Brazil [Season 2][Free To Play]

Roleplay Brazil [Season 2][Free To Play]

A Roblox experience owned by Role-Play Brasil.

RoleplayPTBrazilian RPMilitary PoliceSeason 2

Roleplay Brazil [Season 2][Free To Play] is a roleplay experience created on 2020-08-05. The game has accumulated 11,536,906 lifetime visits and 20,653 favorites. It maintains a 78% like percentage. Currently, zero players are active. The description highlights free-to-play and rule-based modes with specific commands.

Description (written by the developer; not a statement by this register)

THE FREE TO PLAY MODE HAS NO RULES! THE RULE-BASED MODE AND "Roleplay Brasil SEASON 3" COMMANDS: /search /sell /render /steal (only from dead players) DON'T MISS OUT! Join Our Social Networks Below! Team: - BrennoTMD16 [Owner] - Fox_RPB [Developer/Administrator] - 1_Nyxum [Head Scripter] - XZ_Slaaaaa [Develop] - kauavcgames [Develop] - Gabkiu13 [Scripter] Come to the oldest RP in Brazil!!! #RoleplayBrasil #Roleplay #brasil #br #shootinggame #shooting #gta #BrazilianArmy #BrazilianMilitaryPolice

Last updated by the developer 8 Aug 2026, 18:50 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
11,536,906
lifetime visits
78%
liked (6,457 👍 / 1,815 👎)
20,649
favourites (1.8 per 1k visits)
5 August 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💎 VIP MASTER
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RPB 15K · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked2 September 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3878no change
2 Sept 2026, 19:2278no change
13 Aug 2026, 19:2078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.