The Backrooms: Rebirth
A Roblox experience owned by The Outerworkings.
HorrorENhorrorexplorationbackrooms
The Backrooms: Rebirth is a horror experience created on 2020-08-05. It has recorded 819,460 lifetime visits and 10,570 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description notes the game is not canon to other Backrooms lore and contains flashing lights and loud noises.
Description (written by the developer; not a statement by this register)
If this game was named the "Forgotten Backrooms" it would be accurate as this game has been forgotten for quite a little while now. This includes the old backrooms in 2019 and 2020. Level 10 as well as more endings and higher will come out eventually. [WARNING] This game contains flashing lights and loud noises. Especially in later levels, as they get more frequent. However, this game does not contain anything graphic. This is the Backrooms. Only greater and more devious. This game is not canon to any sort of lore and goes off its own. No wiki, no K. Pixels, or any other sort of lore, so prepare for the unexpected. Will you escape? Or will the shadows and lurking entities everywhere get to you and your mind in this adventure? Explore 20+ levels and 40+ badges, there being more secret levels that few wanderers have found. The hardest badge in this game is likely the 10,000 Rooms badge as of now. The Backrooms, or Backrooms. [Game Version 0.8]
Last updated by the developer 15 Jul 2023, 06:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:08 | 86 | no change |
| 14 Aug 2026, 17:06 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.