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Wall Hop Difficulty Chart Obby

Wall Hop Difficulty Chart Obby

A Roblox experience owned by Difficulty Charts.

ObbyENwall hopdifficulty chartprogressive difficulty

Wall Hop Difficulty Chart Obby is an obby experience created on 2020-08-05. It has accumulated 8,270,804 lifetime visits and 10,062 favorites. The game holds a 38% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

✨ JOIN THE GROUP FOR A FREE "[EPIC]" TAG!! ✨ Welcome to Wall Hop Difficulty Chart Obby, a game that progressively gets more difficult the further you get! Practice, push your limits, and most importantly, have fun! Unsure how to wall hop? There are many guides out there! If you get stuck on a stage feel free to come back another time and try again! 😡 Players dislike the game if they can't beat it, please like the game if you enjoy it and leave feedback after rating the game! wall hop, wallhop, glitch, obby, difficulty chart obby

Last updated by the developer 20 Jan 2026, 22:08 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
8,270,804
lifetime visits
38%
liked (5,388 👍 / 8,763 👎)
10,060
favourites (1.2 per 1k visits)
5 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Skips
799 R$
Flying Carpet
399 R$
Slap Hand
399 R$
Fusion Coil
199 R$
Gravity Coil
149 R$
Double Jump
99 R$
Speed Coil
79 R$
Free Skip Every 10 Mins
39 R$
Banana Peel
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined!2,102,545 · 0.00% win
Completed Green · progression1,311,120 · 0.00% win
Completed Yellow · progression1,031,667 · 0.00% win
Completed Orange · progression682,523 · 0.00% win
Completed Red · progression393,544 · 0.00% win
Completed Pink · progression230,805 · 0.00% win
Completed Purple · progression100,698 · 0.00% win
Completed Blue · progression75,566 · 0.00% win
Completed Light Blue · progression32,939 · 0.00% win
Completed White · progression12,781 · 0.00% win
YOU TOUCHED THE SQUID · other3,241 · 0.00% win
Completed Gray · progression614 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3813 August 2026 — 38 % liked2 September 2026 — 38 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3738no change
13 Aug 2026, 21:3538first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.