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Almost Impossible Obby 😈

Almost Impossible Obby 😈

A Roblox experience owned by MMZ Studios.

ObbyENparkourhigh difficultyskill-based

Almost Impossible Obby 😈 is an obby experience created on 2020-08-06. It has recorded 2,184,281 lifetime visits and 4,864 favorites. The game holds an 82% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⭐ Do you have what it takes to beat the impossible? 🔥 Only 1% of players successfully beat the obby. ⭐ 💎 Join our GROUP and LIKE the game for +3 free skips: https://www.roblox.com/communities/7289329 🥇Premium players get free skips twice as fast! 🥇 💾 Your progress saves automatically so you can leave and pick up right where you left off! 💾 💀 Press "R" to reset at any time! 💀 tags: difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty Chart Obby hard impossible

Last updated by the developer 13 May 2026, 23:17 UTC.

0
playing (measured 11 Aug 2026, 09:23 UTC)
2,184,281
lifetime visits
82%
liked (2,460 👍 / 538 👎)
4,864
favourites (2.2 per 1k visits)
6 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
249 R$
Magic Carpet
199 R$
Fusion Coil
169 R$
Gravity Coil
129 R$
Easy Mode
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Almost Impossible Obby! · welcome52,280 · 0.00% win
Y · other52,278 · 0.00% win
B · other52,268 · 0.00% win
B · other52,228 · 0.00% win
O · other52,099 · 0.00% win
T · other51,884 · 0.00% win
S · other51,680 · 0.00% win
E · other51,434 · 0.00% win
B · other51,241 · 0.00% win
Beat Effortless Difficulty! · progression41,789 · 0.00% win
Beat Easy Difficulty! · progression34,975 · 0.00% win
Beat Medium Difficulty! · progression23,239 · 0.00% win
Beat Intermediate Difficulty! · progression14,037 · 0.00% win
Beat Difficult Difficulty! · progression7,648 · 0.00% win
Beat Hard Difficulty! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4682no change
14 Aug 2026, 08:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.