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Sakura Hibachi Restaurant 🍣🥢

Sakura Hibachi Restaurant 🍣🥢

A Roblox experience owned by Sakura Kitchen.

RoleplayENjapanese cuisinecooking simulationroleplay

Sakura Hibachi Restaurant 🍣🥢 is a roleplay experience created on 2020-08-06. The game has accumulated 8,768,230 lifetime visits and 53,635 favorites. Currently, 7 players are active. The title holds an 83% like percentage. This data reflects the measured engagement and creation metrics for the listed Roblox experience.

Description (written by the developer; not a statement by this register)

🥢 Welcome to Sakura Kitchen — A Taste of Japan Awaits! Escape to a stunning island off the coast of Japan, where tradition and beauty blend into one unforgettable experience. Whether you're visiting for the food, the fun, or the vibes — there's something here for everyone. 🍱 Dine in and watch skilled hibachi chefs cook right before your eyes 👨‍🍳 Join the team and train to become a master chef on the grill 🏡 Explore the village, meet locals, and discover hidden gems ⛵ Sail the seas and find peaceful spots along the coast 🌸 Chill and take it all in — perfect for relaxing with friends 🌟 Interested in becoming a Hibachi Chef? Join our group and attend one of our fun, hands-on training sessions. No quiz required — we’ll teach you everything you need to know! 🔗 www.roblox.com/groups/6975354/Sakura-Kitchen/ Tags: restaurant, cafe, bakery, hotel, work at a restaurant, japan, japanese, mochi, dango, sushi, rolls, ramen

Last updated by the developer 5 Aug 2026, 02:52 UTC.

7
playing (measured 10 Aug 2026, 14:19 UTC)
8,768,230
lifetime visits
83%
liked (15,392 👍 / 3,099 👎)
53,507
favourites (6.1 per 1k visits)
6 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Team Leader Rank Donation
1,000 R$
x5 Points Multiplier
500 R$
Sakura VIP
399 R$
Food Fight
320 R$
Headless & Korblox
300 R$
x2 Points Multiplier
250 R$
Boating Pack
199 R$
Faster Cooking
175 R$
Disable Uniforms
100 R$
Selfie Stick
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sakura Kitchen! · welcome2,801,128 · 74.2% win
You met the owner! · social5,565 · 0.00% win
You met a developer! · social4,984 · 0.00% win
You've been management certified! · other609 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked1 November 2026 — 83 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:2283no change
22 Oct 2026, 21:2183no change
12 Oct 2026, 21:2083no change
2 Oct 2026, 21:1983no change
22 Sept 2026, 21:1883no change
12 Sept 2026, 21:1783no change
2 Sept 2026, 21:1683no change
23 Aug 2026, 21:1583no change
13 Aug 2026, 21:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.