Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sakura Hibachi Restaurant 🍣🥢

Sakura Hibachi Restaurant 🍣🥢

A Roblox experience owned by Sakura Kitchen.

RoleplayENjapanese cuisinecooking simulationroleplay

Sakura Hibachi Restaurant 🍣🥢 is a roleplay experience created on 2020-08-06. The game has accumulated 8,768,230 lifetime visits and 53,635 favorites. Currently, 7 players are active. The title holds an 83% like percentage. This data reflects the measured engagement and creation metrics for the listed Roblox experience.

Description (written by the developer; not a statement by this register)

🥢 Welcome to Sakura Kitchen — A Taste of Japan Awaits! Escape to a stunning island off the coast of Japan, where tradition and beauty blend into one unforgettable experience. Whether you're visiting for the food, the fun, or the vibes — there's something here for everyone. 🍱 Dine in and watch skilled hibachi chefs cook right before your eyes 👨‍🍳 Join the team and train to become a master chef on the grill 🏡 Explore the village, meet locals, and discover hidden gems ⛵ Sail the seas and find peaceful spots along the coast 🌸 Chill and take it all in — perfect for relaxing with friends 🌟 Interested in becoming a Hibachi Chef? Join our group and attend one of our fun, hands-on training sessions. No quiz required — we’ll teach you everything you need to know! 🔗 www.roblox.com/groups/6975354/Sakura-Kitchen/ Tags: restaurant, cafe, bakery, hotel, work at a restaurant, japan, japanese, mochi, dango, sushi, rolls, ramen

Last updated by the developer 5 Aug 2026, 02:52 UTC.

7
playing (measured 10 Aug 2026, 14:19 UTC)
8,768,230
lifetime visits
83%
liked (15,372 👍 / 3,093 👎)
53,613
favourites (6.1 per 1k visits)
6 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Team Leader Rank Donation
1,000 R$
x5 Points Multiplier
500 R$
Sakura VIP
399 R$
Food Fight
320 R$
Headless & Korblox
300 R$
x2 Points Multiplier
250 R$
Boating Pack
199 R$
Faster Cooking
175 R$
Disable Uniforms
100 R$
Selfie Stick
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sakura Kitchen! · welcome2,796,508 · 100.0% win
You met the owner! · social5,565 · 0.00% win
You met a developer! · social4,984 · 0.00% win
You've been management certified! · other603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1683no change
23 Aug 2026, 21:1583no change
13 Aug 2026, 21:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.