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obby

obby

A Roblox experience owned by Mega Fun Obby.

Obby is a Roblox experience created on September 10, 2016. The game has accumulated 17,366,898 lifetime visits and 53,992 favorites. Currently, zero users are playing. The title holds a 63% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 31 May 2017, 12:00 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
17,366,898
lifetime visits
63%
liked (14,579 👍 / 8,520 👎)
53,983
favourites (3.1 per 1k visits)
10 September 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
500 R$
Mega VIP
250 R$
Gravity Coil [PERM]
200 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression4,605,236 · 0.00% win
Stage 20 · progression3,450,652 · 0.00% win
Stage 30 · progression2,982,417 · 0.00% win
Stage 40 · progression2,471,551 · 0.00% win
Stage 50 · progression2,015,729 · 0.00% win
Stage 60 · progression1,628,118 · 0.00% win
Stage 70 · progression1,131,163 · 0.00% win
Stage 80 · progression964,605 · 0.00% win
Stage 90 · progression835,588 · 0.00% win
Stage 100 · progression682,028 · 0.00% win
Stage 110 · progression592,045 · 0.00% win
Stage 120 · progression514,492 · 0.00% win
Stage 130 · progression454,349 · 0.00% win
Stage 140 · progression391,144 · 0.00% win
Stage 150 · progression368,300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 63 % liked2 October 2026 — 63 % liked22 October 2026 — 63 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4863no change
2 Oct 2026, 17:4663no change
12 Sept 2026, 17:3563no change
2 Sept 2026, 17:3463no change
13 Aug 2026, 17:0663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

obby.fandom.com7 active editors · 2,705 edits
137 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.