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How To Die (New stage)

How To Die (New stage)

A Roblox experience owned by TRZ Studios.

ObbyENDeath ArenaWhack a BombGroup Potion

Description (written by the developer; not a statement by this register)

Welcome to How to Die! Beat multiple stages in the Death Arena, and challenge some friends while you're at it! Get a Free potion for being in the group! Join now! Updates: Version 0.4 New Whack a Bomb Stage! Upcoming: More arenas More stages Ghost item Lobby system and a whole new arena system (Will choose 1 random arena to do instead of you going to whichever.) More VIP perks Secret Stages: Coins Drop Stage. Credits: Main Scripter: Truckfartsmells Side Scripter, Main Modeler: rz2272rz2272 Tags: Survive, Simulator, How To Die, Fun, Obby.

Last updated by the developer 25 Jan 2026, 01:07 UTC.

0
playing (measured 8 Sept 2026, 12:45 UTC)
1,387
lifetime visits
64%
liked (16 👍 / 9 👎)
22
favourites (15.9 per 1k visits)
8 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
2,000 R$
Donater/Donation!
100 R$
Helper/Donation!
25 R$
Water (Permanent)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome817 · 0.00% win
Ghost Stage (Unobtainable) · progression14 · 0.00% win
Coins! (100 Coins) · collection11 · 0.00% win
Tree (FOREST STAGE) · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.