[I LOVE BOOKS]๐ Book Simulator
A Roblox experience owned by Covet Games.
SimulatorENpet collectionclicker/idletrading
[I LOVE BOOKS]๐ Book Simulator is a simulator experience created on 2020-08-09. It has accumulated 5,010,368 lifetime visits and 37,472 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The title focuses on book-related mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
Welcome to Book Simulator! Become one of the biggest Genius Legends! (LIMITED TIME) Follow Tomatoe_s(https://www.roblox.com/users/39177816/profile) for a free x10,000 pet! ๐ ๐ Free Code: Jujutsu & Trading Added trading! ๐ง Tapping on books gives you a big brain. Sell your big brain for Coins! ๐ Unlock books and buy Upgrades and Brains! ๐ฆGet Pets! Can you find all the Secret Pets? ๐ฐ Join Covet Games for Big Brain rewards! https://www.roblox.com/groups/5743231/Covet-Games Likes and favorites help us a lot! It is the best way to support a game and the further development of our projects. People appreciating our game = new updates! :D ๐ฅ This amazing game took 2 years to complete. Book Simulator Credits: Scripting - Tomatoe_s, scripter of Book Simulator amongst other masterpieces Building - idk UI - The very talented Ghastful GFX - Purpluxe, highly skilled graphic designer Pets - Interbyte Studios
Last updated by the developer 25 May 2026, 16:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:35 | 94 | no change |
| 24 Aug 2026, 01:33 | 94 | no change |
| 14 Aug 2026, 01:33 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.