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[X5 STATS] One Punch Man: Dimensions Collide

[X5 STATS] One Punch Man: Dimensions Collide

A Roblox experience owned by Anime Simulators.

SimulatorENanimeone punch manstrength training

[X5 STATS] One Punch Man: Dimensions Collide is a simulator experience created on 2020-08-10. The title has recorded 4,877,425 lifetime visits and holds 23,245 favorites. Currently, zero users are playing. The game maintains an 81% like percentage. It features anime characters and strength training mechanics.

Description (written by the developer; not a statement by this register)

Welcome to One Punch Man: Dimensions Collide! 🚀Joining this group will give you 25% more strength gain from everything & custom group chat tag when you're typing in-game! If you are 100x stronger than someone, you can punch them and fling them away! You get 1000 gems per rebirth! QUICK TUTORIAL: You need to train some strength, then kill dummies to get even more strength faster! There are many different Anime characters in this game, from Dragon Ball Z, all the way to Naruto! The main theme is One Punch Man. Train your strength and speed to become the strongest!

Last updated by the developer 10 Feb 2026, 22:54 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
4,877,425
lifetime visits
81%
liked (7,817 👍 / 1,778 👎)
23,248
favourites (4.8 per 1k visits)
10 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Rebirths
499 R$
X2 Damage
249 R$
X2 XP
249 R$
X2 Health
199 R$
X2 Speed
199 R$
X2 Strength
199 R$
Conceal Power
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5000 Strength · progression703,211 · 0.00% win
First Rebirth · progression278,840 · 0.00% win
E Class · other236,314 · 0.00% win
D Class · other120,924 · 0.00% win
C Class · other64,436 · 0.00% win
5 Rebirths · progression51,420 · 0.00% win
Kill Cell! · other25,656 · 0.00% win
B Class · other25,263 · 0.00% win
A Class · other9,988 · 0.00% win
Meet the creator! · welcome4,177 · 0.00% win
S Class · other3,726 · 0.00% win
S+ Class · progression1,364 · 0.00% win
SS Class · progression588 · 0.00% win
SS+ Class · other361 · 0.00% win
SSS Rank · progression122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4981no change
24 Aug 2026, 01:4881no change
14 Aug 2026, 01:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.