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🎃Halloween Tycoon🎃

🎃Halloween Tycoon🎃

A Roblox experience owned by CripTiq.

TycoonENHalloweenTycoonFactory Building

Description (written by the developer; not a statement by this register)

Welcome to Halloween Tycoon! A game based on building your own tycoon, collecting hats, gears, your own morphs, house & tricks! There are minimum limitations to your imagination. For Dual Pistols & 25k Starter Cash Join CripTiq! http://www.roblox.com/My/Groups.aspx?gid=2765767 Interested in some AWESOME clothing? Join CirTeq: https://www.roblox.com/My/Groups.aspx?gid=2894675 Interested in more clothing? Join Huntsman: https://www.roblox.com/Groups/group.aspx?gid=2845181 ~ [How to play] ~ 1. Get a Tycoon by stepping on one of the grey doors saying "Touch to claim!" 2. Walk on the Begin Working button! 3. Now start creating your own factory, by collecting & purchasing. --If you have bought a gamepass rejoin the game and you shall get it-- [Game developed by]: Ghosteus - Creator Zednov - Tycoon kit ThunderGemios10 - Scripter Apparently a ghost was here

Last updated by the developer 10 Oct 2018, 17:44 UTC.

0
playing (measured 11 Aug 2026, 03:19 UTC)
270,724
lifetime visits
64%
liked (662 👍 / 365 👎)
3,031
favourites (11.2 per 1k visits)
11 September 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1M Starter Cash
1,000 R$
Alpha VIP
800 R$
Explosive Rocket Perm
300 R$
Mega VIP
250 R$
100K Starter Cash
200 R$
Dracula VIP
100 R$
25K Starter Cash
50 R$
Golden Radio PERM
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome96,881 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.515 August 2026 — 65 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:1664-1
15 Aug 2026, 02:0165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.