Gladiator Simulator X
A Roblox experience owned by Crossed Inc.
SimulatorENwrecker bosspet collectionisland exploration
Gladiator Simulator X is a simulator experience created on August 11, 2020. The game has accumulated 1,334,786 lifetime visits and 10,179 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The description highlights features such as boss fights, pet collection, and quest completion within the simulator genre.
Description (written by the developer; not a statement by this register)
🏋️Welcome to Gladiator Simulator X 🏋️ Update 5! - New Wrecker boss fight! This boss becomes stronger each time you defeat it! The higher the level the higher the rewards! - Fixed Goku Armor! - Added in labels above swords! - Changed some sword prices and boosts! 👍Like and favorite the game to show support ⭐5K likes for a new code Use code 1KLIKES to get Coins and Gems! 🏋️Train and get stronger ⚔️Defeat bosses 🆚Compete against other players 🌎 Discover and explore new islands! 🐶Collect pets from different areas and get better multipliers ❓Complete quests and get exclusive rewards! ###### ### ####### in order to get exclusive codes! Special thanks to God as he made all of this possible!
Last updated by the developer 2 Aug 2023, 04:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.