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Wild Worms

Wild Worms

A Roblox experience owned by EncodedThunder Productions.

SimulatorENgrowthsurvivalleaderboard

Wild Worms is a simulator experience created on 2020-08-12. It currently has 13 players online. The game has accumulated 24,815,645 lifetime visits. It holds a 78% like percentage and 101,941 favorites.

Description (written by the developer; not a statement by this register)

Grow to be the biggest worm and rule the leaderboard! Eat everything and anyone in your sight! Survive the longest and eat the most to reign supreme! THIS IS A WORK IN PROGRESS! If you have any suggestions or bug reports, let us know using the social links below! - Update Log - - 10+ New Skins! - 2 New Powerups! - Added quests! - Complete quests to earn rewards! - Lowered Mushroom Canyon rank requirement - New Code! - Reformatted some UI - Bug Fixes thunder1222: Building, UI, Artwork, Game Design EncodedLua: Scripting, Game Design Jazzyx3: 3D Modeling (Shop Items)

Last updated by the developer 24 Jul 2025, 17:44 UTC.

13
playing (measured 10 Aug 2026, 16:53 UTC)
24,815,645
lifetime visits
78%
liked (18,120 👍 / 5,018 👎)
102,394
favourites (4.1 per 1k visits)
12 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Size
800 R$
2x Shards
500 R$
2xStrength
250 R$
2xCoins
250 R$
Music Gamepass
100 R$
Custom Nickname!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Third Place · other4,484,534 · 22.6% win
Second Place!3,538,472 · 13.9% win
Top of the Leaderboard! · other2,432,597 · 9.7% win
1,000 Coins! · collection1,831,879 · 18.5% win
Hats! · collection536,276 · 2.3% win
Beta Tester · other323,473 · 0.00% win
Helicopter Destroyed! · other94,009 · 2.3% win
Purchase a Worm Skin! · other88,102 · 0.90% win
1,000 Shards! · collection10,628 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3278no change
12 Oct 2026, 16:3178no change
2 Oct 2026, 16:2378no change
22 Sept 2026, 16:2278no change
12 Sept 2026, 16:1978no change
2 Sept 2026, 16:1878no change
23 Aug 2026, 16:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.