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🌸 Guess The Anime!

🌸 Guess The Anime!

A Roblox experience owned by Trending In Anime.

PuzzleENanime triviaguessing gamemultiplayer

🌸 Guess The Anime! is a puzzle experience created on 2020-08-12. It has accumulated 8,082,349 lifetime visits and 46,878 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description notes over 100 stages and recent updates including new animes and free VIP servers.

Description (written by the developer; not a statement by this register)

🌸 Welcome to Guess The Anime! Featuring over 100 unique stages that get harder the more you progress. You and your friends must correctly guess and type the name of the anime shown on screen in order to advance. UPDATE: - 80+ new animes added - Old levels updated - Free skips, trails, and map improvements - Free VIP servers 🔗 If any bugs or issues are found, please report them to the group wall or server.

Last updated by the developer 2 Oct 2025, 03:20 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
8,082,349
lifetime visits
81%
liked (9,031 👍 / 2,091 👎)
46,852
favourites (5.8 per 1k visits)
12 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Door Value
300 R$
VIP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Guess The Anime · welcome4,493,187 · 100.0% win
Easy Stage Completed · progression2,169,759 · 19.0% win
Medium Stage Completed · progression1,288,085 · 19.0% win
Hard Stage Completed · progression873,968 · 19.0% win
Bonus Stage Completed · progression188,022 · 0.00% win
150 Doors Opened · collection72,847 · 0.00% win
500 Doors Opened · progression14,561 · 0.00% win
1,000 Doors Opened · collection7,389 · 0.00% win
2,500 Doors Opened · progression2,660 · 0.00% win
5,000 Doors Opened · collection1,019 · 0.00% win
10,000 Doors Opened · collection345 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5081no change
13 Aug 2026, 21:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.