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Trepidationary

Trepidationary

A Roblox experience owned by Magmatic Developments.

HorrorENhorrormysteryjumpscares

Description (written by the developer; not a statement by this register)

Welcome to Trepidationary, in this game you will be forced to survive and work as a team.. or alone.. As of now, there is currently one gamemode. Gamemodes: Story Mode - WIP You are a detective. You were called in to figure out what happened to the previous inspection from the last detective. They haven't heard back, so it is your job to figure out what happened and uncover the mystery behind the house. Roam Mode - Finished You awake in a room with just a couch, tv, lamp, and a table in-between. Walking around, you noticed a door that leads you to a place you are unfamiliar yet familiar with at the same time. This could be a dream. Only you can find out, just try to survive as long as you can, and you may make it out alive from this nightmare.. Updates to Roam Mode will be as frequent with the Story Mode progress. Be aware that this game contains flashing lights and jumpscares which can induce epilepsy or even seizures. Play at your own risk, and have fun!

Last updated by the developer 30 Jun 2026, 16:18 UTC.

0
playing (measured 17 Aug 2026, 10:04 UTC)
410
lifetime visits
100%
liked (7 👍 / 0 👎)
15
favourites (36.6 per 1k visits)
12 August 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome.. · welcome201 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.