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Distracted

Distracted

A Roblox experience owned by the cool shack.

Social & hangoutENdancingsocialflash game reference

Description (written by the developer; not a statement by this register)

repost to distract someone else Welcome to Distracted! Distract yourself OR your friends by dancing. (THIS DANCE IS SEEN IN FLEEING THE COMPLEX. (awsome flash game)) programming and ui by SignorOmbra building and animation by D3

Last updated by the developer 24 Jan 2021, 01:51 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
203,609
lifetime visits
96%
liked (1,904 👍 / 73 👎)
8,312
favourites (40.8 per 1k visits)
13 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Green Screen
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome83,683 · 0.00% win
The man with a plan. · other1,063 · 0.00% win
??? · other264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked4 September 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:4996no change
4 Sept 2026, 06:2296no change
15 Aug 2026, 04:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.