(Discontinued) Showdown Swordfight ⚔️
A Roblox experience owned by TheBuildingTeam.
Fighting & PvPENfirst-personlast-man-standingclassic-mechanics
Description (written by the developer; not a statement by this register)
🗡️ Welcome To Showdown Swordfight, This is a first person fast paced sword to sword fighting game. A map will be selected at random to be fought on (there are currently 12) with a range of swords to choose from and fight with. There is one gamemode currently which is Last Man Standing with many more coming soon. And this game uses 2014-ish sword systems, to be sorta "classic" idk This game is early access and somethings may not always work but we are updating and improving constantly. 🏘️ Join our group to be notified instantly of new updates V https://web.roblox.com/groups/4664380/TheBuildingTeam#!/about 🎮 This Game is supported on all platforms (Xbox isnt fully working yet) ----------- Lead Dev - RandomDevv Co-Dev - Naritea Optimization - ssarcazm Some maps - donut_2 Thumbnails - Therealnour Created by TheBuildingTeam
Last updated by the developer 14 Dec 2022, 00:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 03:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.