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Arena : Ballistic! [Beta]

Arena : Ballistic! [Beta]

A Roblox experience owned by ArenaDev.

ShooterENFPSArena ShooterWeapon Customization

Description (written by the developer; not a statement by this register)

This game is currently in Beta. Bugs may occur and will be intercepted by full release. Deploy and grab a weapon to dominate your enemies. The arena provides over 40 firearms, melees and more to fight your foes with. Experience multiple gamemodes ranging from Gun Game to Hot Potato with a dangerous plushie. Triumph and win sweet rewards to spend on pretty cosmetics for your character. Premium Benefits: Get an additional 15% discount when purchasing crates! (Stacks with Veterans Discount) Read about the latest update here: https://devforum.roblox.com/t/post/1157778 Inspired by - Stick Arena Note - This game does not provide any support for touchscreens. Playing this game on touch devices may limit your gameplay.

Last updated by the developer 15 Nov 2024, 01:40 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
68,548
lifetime visits
90%
liked (873 👍 / 92 👎)
1,513
favourites (22.1 per 1k visits)
13 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Smackdown! · other3,559 · 0.00% win
Store Counter-greeting · other2,487 · 0.00% win
High Bounty · other143 · 0.00% win
I've Tried Them All · collection28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0590no change
15 Aug 2026, 14:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.