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Ghostopia RP [BETA]

Ghostopia RP [BETA]

A Roblox experience owned by Play Ghostopia.

RoleplayENroleplayhaunted housesocial

Ghostopia RP [BETA] is a roleplay experience created on 2020-08-13. The game has accumulated 2,142,523 lifetime visits and 47,223 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience. The description highlights mansion customization, ghost summoning, and resource collection mechanics within a beta phase.

Description (written by the developer; not a statement by this register)

Welcome to Ghostopia, where you & your friends are in for the time of your afterlife! 🏡 Customize your own mansion, and vote on the ones YOU find spookiest! 👻 Summon ghosts to haunt your home! 🔮 Collect resources and conjure magical new items! 🧛‍♀️ Talk to residents and discover the secrets of Ghostopia! Ghostopia is currently in BETA. Join our Community Server and follow our socials below to keep up-to-date on the latest spooky news! 🤩 🎨 Check out our UGC items! https://www.roblox.com/catalog?Category=13&Subcategory=40&CreatorName=MetaSuperHiro ✨ 👑 Lead Creators: Fungatki (https://www.roblox.com/users/8002766/profile) sleitnick (https://www.roblox.com/users/308165/profile) Ghostopia is a Supersocial experience 🚀

Last updated by the developer 25 Apr 2025, 23:39 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
2,142,523
lifetime visits
88%
liked (11,665 👍 / 1,516 👎)
47,211
favourites (22.0 per 1k visits)
13 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Haunted Homesteader · other922,802 · 26.7% win
Halloween Townie · other286,603 · 0.00% win
Happy Howlidays · other64,842 · 0.00% win
Portal Pioneer · other20,430 · 0.00% win
Frightkea Doorbuster · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4788no change
24 Aug 2026, 08:5388no change
14 Aug 2026, 08:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.