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DRAGON BALL BLOXVERSE BR

DRAGON BALL BLOXVERSE BR

A Roblox experience owned by SonDev I.S Studios.

Fighting & PvPENDragon BallAnimeFighting

DRAGON BALL BLOXVERSE BR is a fighting-pvp experience created on 2020-08-14. The game has accumulated 1,650,065 lifetime visits and 12,241 favorites. Currently, zero users are playing. The title holds a 73% like percentage. Controls include menu access, ki charging, flying, attacking, blocking, and attack strength adjustment.

Description (written by the developer; not a statement by this register)

Based on Dragon Ball False Controls: P - Opens the menu. Z - Charge your Ki. Alt or 4 - Fly. Click On Screen - Attack. F - Block T - Increases your attack strength up to 100%. G - Decreases your attack strength to 0%. Credits: Game created by: John Fixed by: SonDev I.S

Last updated by the developer 6 Dec 2025, 01:58 UTC.

0
playing (measured 10 Aug 2026, 18:17 UTC)
1,650,065
lifetime visits
73%
liked (3,195 👍 / 1,209 👎)
12,242
favourites (7.4 per 1k visits)
14 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Ego
980 R$
Time Chamber
449 R$
Custom SSJ
440 R$
x2 Jiren Kills
400 R$
Foice
250 R$
Donator Tag
250 R$
LSSJ 3
220 R$
SSJ Rage
100 R$
Donate
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome599,065 · 100.0% win
Meet the owner · other4,120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.